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116 muay thai combinations, and what each one costs to throw

This is the whole list the app calls from. It is sorted by how long each one takes on the bag, which is a more useful order than difficulty: it is also the answer to why a round timer that beeps on a steady beat cannot call muay thai.

The catalogue as of version 1.3.0 · 11 October 2026

The shortest call is 0.35 s. The longest is 4.95 s.

A jab is 350 ms, contact to contact, measured on ten competition boxers filmed at 240 Hz. A muay thai roundhouse is 1,020 ms, heel down to heel down, measured at 500 Hz. Then the bag swings away and takes most of another second to come back to where you can hit it.

Stack those and the spread is enormous. jab is 0.35 s. lead teep · cross · lead hook · low kick is 4.28 s. Three low kicks in a row is 4.95 s. That is a factor of fourteen between one call and the next.

Pick any fixed interval and do the arithmetic. Three seconds rushes every combination over four seconds long — the shin is still in the air when the next call arrives — and leaves you standing for two and a half after a jab. There is no single number that works, which is the entire reason this app computes the gap per call rather than letting you set one.

The times below are the strikes plus the bag's return. They are not how long the app waits: the gap between two calls is set by the workout's intensity, the same for every combination in it.

The list

Three tiers, each sorted from the quickest call to the longest. A · separates the beats. A + joins strikes thrown as one motion, which is a group and is never cut in half. lead and rear follow your stance: the app knows which one you are in and calls accordingly.

Tier one — one weapon, called on its own

A kick from a standing start is a different skill from a kick at the end of a chain, which is why these are calls of their own and not only the tail of something longer. 36 of them.

0.35sjab
0.35scross
0.35scheck
0.52slead elbow
0.70sjab · cross
0.70sjab · jab
0.73slead hook · cross
0.73scross · lead hook
0.73slead upper · cross
0.76slead hook · rear upper
0.78slead body hook · lead hook
0.78srear body · lead hook
0.87sjab · lead elbow
0.92srear knee
1.65slow kick
1.70slead low kick
1.75sbody kick
1.80slead kick
1.90slead teep
1.90sswitch kick
2.00scross · low kick
2.00slow kick · cross
2.00srear teep
2.03slead hook · low kick
2.10sjab · body kick
2.10sbody kick · cross
2.25slead teep · cross
2.25scross · switch kick
2.25sjab · lead teep
3.30slow kick · low kick
3.80slead teep · lead teep
4.95slow kick · low kick · low kick

Tier two — hands into legs

The link is the skill. A punch turns the body, and the kick behind it either picks that rotation up or fights it. 48 of them.

0.65sslip · cross
0.70scheck · cross
0.77scross · collar tie
0.80scatch teep · cross
1.05sjab · jab · cross
1.05sjab · cross · jab
1.08sjab · cross · lead hook
1.08scross · lead hook · cross
1.08sjab · cross · lead upper
1.08sjab · lead hook · cross
1.08slead elbow · rear elbow
1.10sjab · cross · rear body
1.10sjab · lead body hook · cross
1.10sjab · cross · lead body hook
1.11slead hook · cross · lead hook
1.11srear upper · lead hook · cross
1.11slead upper · cross · lead hook
1.22sjab · cross · lead elbow
1.23scross · lead knee
1.29scross · lead hook · rear elbow
1.30scollar tie · lead knee
1.34scollar tie · rear knee
1.40sjab · cross · jab · cross
1.43sjab · cross · lead hook · cross
1.43sjab · cross · lead upper · cross
1.44srear knee · lead elbow
1.44slead elbow · rear knee
1.44slead knee · rear elbow
1.46sjab · cross · lead hook · rear upper
1.58sjab · cross · lead knee
1.62sjab · cross · rear knee
2.00sjab · low kick
2.00scheck · low kick
2.13slead hook · head kick
2.17slead elbow · low kick
2.35sjab · cross · low kick
2.35sjab · jab · low kick
2.40scross · lead body hook · low kick
2.45sjab · cross · body kick
2.60sjab · jab · lead teep
2.60sjab · cross · switch kick
2.60sjab · cross · lead teep
2.70sjab · cross · rear teep
2.82slead teep · rear knee
2.88srear teep · lead knee
3.34slead teep · rear knee · lead elbow
3.65slead teep · head kick
3.65sbody kick · lead teep

Tier three — four beats and up, feints, clinch, counters

The longer sequences, the ones with a lie in them, the ones that start from a defence, and the ones that end in the clinch. 32 of them.

0.73sfake jab + lead hook
1.03sslip · cross · lead hook
1.38sslip · jab · cross · lead hook
1.48sjab · cross · lead body hook · lead hook
1.52scatch teep · spin elbow
1.64sjab · cross · lead hook · rear elbow
1.78sjab · cross · jab · cross · lead hook
1.81sjab · cross · lead hook · cross · lead upper
1.83scross · rear knee · rear elbow
1.96slead elbow · rear elbow · lead knee
2.10sfake jab + body kick
2.14sjab · cross · lead knee · rear elbow
2.14sjab · cross · lead elbow · rear knee
2.22scollar tie · rear knee · lead knee
2.22scollar tie · lead knee · rear knee
2.25sfake lead teep + jab
2.35scheck · cross · low kick
2.55scatch teep · cross · body kick
2.68sslip · cross · lead hook · low kick
2.73sjab · cross · lead hook · low kick
2.73sjab · cross · lead upper · low kick
2.75sjab · cross · lead body hook · low kick
2.82sbody kick · spin elbow
2.82sfake lead teep + rear knee
2.83sjab · cross · lead hook · body kick
2.83sjab · cross · lead hook · head kick
2.98sjab · cross · lead hook · switch kick
3.08sjab · cross · lead hook · cross · low kick
3.38sjab · cross · slip · cross · lead hook · low kick
3.40sfake low kick + head kick
3.46sjab · cross · lead hook · low kick · cross · lead hook
3.55sfake lead teep + low kick
3.80sfake lead teep + switch kick
3.89sjab · cross · lead elbow · rear knee · body kick
4.00sjab · fake body kick + switch kick
4.28slead teep · cross · lead hook · low kick

What the catalogue deliberately does not have

One combination screen: what it does, who it works against, and how to throw it.
Every one of the 116 has this page.
What it does, who it works on, how to stand.

Nothing past six beats. It is an invariant the test suite enforces rather than a guideline. A seven-beat call is a call nobody finishes.

Met in training. There is no entry here because it sounded good. Every one was learned from real coaches in France and in Thailand and from online courses, and a workout built on combinations with no source fails the build.

No numbers past four. 1, 2 and 3 are stable in every gym. 4 through 6 exist in the lexicon, but no workout leans on them alone, because they stop being portable the moment you change gyms. Everything is also said in full words when it is called, which is the difference between a call you can follow with the phone set down across the room and a call you have to look up. Seven reviews in the wider category are about exactly that.

Nothing about your body. The app has no camera and no sensor. It knows which calls it made and nothing else, and no screen in it says otherwise.

Straight answers

About the list

Where do these combinations come from?

Each one is in the catalogue because a named coach or a published curriculum put it there — numbered hand sequences from boxing, the Dutch four-count from Dutch kickboxing, hands-into-legs links, clinch entries, counters off a check or a catch. The app's own test suite fails a workout whose source line is missing, which is how the rule is held by the data rather than by good intentions. The sources are kept in the data and no screen prints them: they are there to keep the catalogue honest, not to decorate it.

How is the time calculated?

Every strike carries a cost and, where the bag is knocked away, a recovery. A punch inside a combination is 350 ms contact to contact (Piorkowski, Lees & Barton, 2011, ten competition boxers filmed at 240 Hz). A muay thai roundhouse is 1,020 ms heel-down to heel-down (Gavagan & Sayers, 2017, at 500 Hz). The bag's own return is 650 ms and is an estimate, labelled as one in the data and on the strike it belongs to. A combination's time is the sum.

What does a group mean in this list?

A plus sign joins strikes thrown as one motion — a fake teep and the knee it buys, for instance. A group is never cut in half. When the app prepares a new combination with its last group left off, the cut falls before a group or after it, never inside it, so a feint is never called without the strike it pays for.

Is there a version with kicks only, or hands only?

Thirty-one workouts draw from different slices of this catalogue, and each one is built around a named source: hands alone, hands into legs, the Dutch sequences, clinch work, defence and counters. A workout draws between four and thirteen combinations, because a wider pool brings a combination back about once a month and nothing is learned at that spacing.

Can I add my own combinations?

Not yet, and the reason is the rule above rather than a technical limit: the voice pack can already say any sequence built from the lexicon. Every entry here has a source, and one you invent does not, so the clean answer is a shelf of its own that does not feed the progression or the sourced workouts — not a mix that quietly makes the catalogue mean less.

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